You are here
Home > Interviews > The Path of Motus Steam Game Developer Interview With Michael

The Path of Motus Steam Game Developer Interview With Michael

We recently came across a game titled The Path of Motus that was launched on 17th July, 2018 on Steam platform and got in touch with the developer of this interesting game. Here is our interview with the developer of The Path of Motus game where they talk about this game along with some interesting aspects of game development:

1. Tell us a bit about your game and what was it that inspired you to make this game?

The Path of Motus is a game about bullying where your words have the power to destroy people. You play as a young goblin named Motus who is trying to build bridges through a forest he’s trapped in, but in between building bridges he meets bullies that use their words to stop him.
The Path of Motus
The Path of Motus
Developer: MichaelArts
Price: $ 14.99

So there’s some puzzle elements in the game with the bridge building, but also some combat with the word shouting! Originally, I wanted to make a coming of age game about the struggles of pursuing something hard in your life. From there, things just kept growing… I’d say there are several messages in the game that I hope people take away.

 

2. Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was this name the first choice for the name? If not then what were some other options you were looking at?

We made an early version of this game in 2012 called Sententia. Due to the remake being so different I wanted to rename it to something else. Motus is latin for motion, so that seemed like an appropriate name for the main character. At first we called it The Adventures of Motus, but then changed it to The Path of Motus because that’s literally what the game is about.

3. What sort of thought process went behind the artwork of this game?

We wanted the art to change pretty dramatically between each level. We wanted the environment art to evoke specific feelings and ideas to help represent how Motus is feeling. We tried to make the music and art work together as well. There was actually a lot of thought put into every piece of art in this game, Goncalo (the artist) did a great job!

4. What was the major challenge in developing this game?

Probably just finishing it! It took three years, which was a lot longer than what we originally thought it would take. We originally planned to have the game out in a year, but it kept growing into something better.

5. Any in-game secrets that could be easter eggs for players to discover?

Yeah, the most important moment in the game is a secret. Some people never find it, but basically it changes how you play the entire game.

6. Why do you consider Steam as a platform for your game and is there any other platform you look forward to get your game onto?

Steam is very flooded these days and it’s hard to get much traction there. The majority of our sales have come from Xbox One and PlayStation 4. I expected this to happen, but I still wanted to support Steam because it’s the platform of choice for some of my followers.

7. How much time did it take to get this game developed and what can players expect in updates for this game?

I worked on the game full time for three years. Sometimes I regret how long it took, but it honestly turned into a totally different game so in a way I feel like we made two different games in that time frame. I don’t think there will be DLC or extra content, the game has a well defined beginning, middle and end so I’d prefer to leave it as it is.

8. What are your future plans as a game developer?

We’re rolling out an Educational Version of the game to schools next week, so I’ll be focusing on the business side of things for the rest of the year. In between that I’d like to work on some small games, but nothing too big. I don’t want to go through another three year development cycle anytime soon.

9. How long have you been developing games and what is the most enjoyable aspect of game development according to you?

I enjoy the early creative decisions when you’re turning all of the abstract ideas in your head into something more solid and concrete!
The Path of Motus
The Path of Motus
Developer: MichaelArts
Price: $ 14.99
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot

 

10. Have you developed the game solo or you have a team working with you?

Developers of the game
My friend Goncalo Antunes drew all of the art, and I handled the programming, design, music and writing.
The Path of Motus
The Path of Motus
Developer: MichaelArts
Price: $ 14.99
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot

 

11. What are your personal favourite games?

The Witness, The Talos Principle, Gravitation by Jason Rohrer, Star Wars Knights of the Old Republic, Banjo Kazooie, The Movies

12. Any message for our readers?

Be sure to check out The Path of Motus on Steam, PlayStation 4 or Xbox One! You can find more info and links to the store pages at http://pathofmotus.com!
The Path of Motus
The Path of Motus
Developer: MichaelArts
Price: $ 14.99

 

 

Steam Download:

The Path of Motus
The Path of Motus
Developer: MichaelArts
Price: $ 14.99
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
  • The Path of Motus Screenshot
 
Top