We recently came across a game titled The Path of Motus that was launched on 17th July, 2018 on Steam platform and got in touch with the developer of this interesting game. Here is our interview with the developer of The Path of Motus game where they talk about this game along with some interesting aspects of game development:
1. Tell us a bit about your game and what was it that inspired you to make this game?
So there’s some puzzle elements in the game with the bridge building, but also some combat with the word shouting! Originally, I wanted to make a coming of age game about the struggles of pursuing something hard in your life. From there, things just kept growing… I’d say there are several messages in the game that I hope people take away.
2. Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was this name the first choice for the name? If not then what were some other options you were looking at?
We made an early version of this game in 2012 called Sententia. Due to the remake being so different I wanted to rename it to something else. Motus is latin for motion, so that seemed like an appropriate name for the main character. At first we called it The Adventures of Motus, but then changed it to The Path of Motus because that’s literally what the game is about.
3. What sort of thought process went behind the artwork of this game?
We wanted the art to change pretty dramatically between each level. We wanted the environment art to evoke specific feelings and ideas to help represent how Motus is feeling. We tried to make the music and art work together as well. There was actually a lot of thought put into every piece of art in this game, Goncalo (the artist) did a great job!
4. What was the major challenge in developing this game?
5. Any in-game secrets that could be easter eggs for players to discover?
Yeah, the most important moment in the game is a secret. Some people never find it, but basically it changes how you play the entire game.
6. Why do you consider Steam as a platform for your game and is there any other platform you look forward to get your game onto?
7. How much time did it take to get this game developed and what can players expect in updates for this game?
8. What are your future plans as a game developer?
9. How long have you been developing games and what is the most enjoyable aspect of game development according to you?
10. Have you developed the game solo or you have a team working with you?
11. What are your personal favourite games?
The Witness, The Talos Principle, Gravitation by Jason Rohrer, Star Wars Knights of the Old Republic, Banjo Kazooie, The Movies
12. Any message for our readers?