We recently came across a game titled ‘Plants’ that was launched on 16th November, 2017 on Steam platform and got in touch with the developer of this interesting game. Here is our interview with the developer of Plants game where he talks about this game along with some interesting aspects of game development:
1. Tell us a bit about your game Plants and what was it that inspired you to make this game?
Plants is a nontraditional game where you make your flower grow in a very relaxing setting, or at least I hope it relaxes you. While making the game,I tried to capture the feeling that exists when you are in a calm and stable flow and build upon that.
I hope I succeeded in giving the player that feeling as well.
2. Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was this name the first choice for the name? If not then what were some other options you were looking at?
For me, naming a game is very difficult. I made a list of names and eventually chose a name that plainly describes what you see and will be interacting with. No thrills. I do not remember other names I had written down.
3. What sort of thought process went behind the artwork of this game?
I wanted Plants to look cheerful and colourful and made a colour selection based on what was already in the game and if it worked together. Another goal I had was to make it feel crowded (plants wise) at the bottom, but more open the more you climb up.
4. What was the major challenge in developing this game?
Making sure all details work with each other, without forgetting how it interacts with each other (and thus creating bugs). That meant a lot of playtesting all items and different possibilities.
5. Any in-game secrets that could be easter eggs for players to discover?
Well, a very obvious “secret” is the Colour mode, which I do not mention on the store page. I thought it would be nice to discover a small extra in the game.
Another thing is: every time you start a new “journey”, you are presented with a random selection of flowers to choose from.
6. Why do you consider Steam as a platform for your game and is there any other platform you look forward to get your game onto?
Steam has incredibly many users and I like how users on Steam can directly interact with games (and also do so often). Plants is also available on GameJolt and Itch.io.
Also good stores, but they are not as popular as Steam is.
7. How much time did it take to get this game developed and what can players expect in updates for this game?
It took me about a year part time work (with sometimes a small different game in between) to finish Plants. Updates so far have brought bug fixes, balancing issues and new content (for example a new flower).
I expect to continue to do this in the future, but in a slower pace. Since I also work on new games.
8. What are your future plans as a game developer?
Improving on what I have learned so far and creating games that are interesting for people to play.
9. How long have you been developing games and what is the most enjoyable aspect of game development according to you?
About 6 or 7 years I have been making games and learning new things, improving existing skills, seeing how everything works together in movement and user feedback are some of the most enjoyable aspects of game development.
10. Have you developed the game solo or you have a team working with you?
This is a solo project.
11. What are your personal favorite games?
A lot of N64 games (Mario Kart, Goldeneye), Catherine (PS3), Katamari Damacy, GTA IV, Stranglehold (X360), Pro Evolution Soccer and Evolve (PS4). To name a few. 🙂
12. Any message for our readers?
Thanks for reading this interview and if you ever get a chance to play Plants, consider leaving a review for me on the store front. Enjoy playing the games you like to play.