You are here
Home > Interviews > Mini-Dead Steam Game Developer Interview With Milo Games

Mini-Dead Steam Game Developer Interview With Milo Games

We recently came across a game titled ‘Mini Dead’ that was launched on 4th May, 2018 on Steam platform and got in touch with the developer of this interesting game. Here is our interview with the developer of Mini Dead game where they talk about this game along with some interesting aspects of game development:

1. Tell us a bit about your game Mini Dead and what was it that inspired you to make this game?

I was in the middle of developing Dead when Mini-Dead was made. Sometimes, after work, me and Dane would do an hour long game jam where just have to see what we can make in 60 minutes. I love boss fights so I tried to make a game that had a hard boss you could fight. Having only an hour you’re forced to be creative due to all the restrictions.

Mini-Dead
Mini-Dead
Developer: Alec Smith
Price: 0

The idea of clicking and dragging came to mind and I made the Iris boss fight. It was fun, so over the weekend I added two more bosses and that’s pretty much it! Also Berserk and Junji Ito.

2. Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was this name the first choice for the name? If not then what were some other options you were looking at?

I thought the game was neat and would be a cool way to introduce people to Dead so I called it what is it. A mini version of Dead.

3. What sort of thought process went behind the artwork of this game?

What can I do quickly without it looking total shit. I’ll let the players decide how I did.

4. What was the major challenge in developing this game?

It’s not necessarily a huge challenge but designing a good boss is something that I think needs a lot of care. I try to make each boss play in a different way and have move sets that are unique to itself. If I were to add more bosses to Mini-Dead I’d really have to think hard about what I could actually do without it feeling samey. Technical challenge was porting it over to HTML5. The game ran at 144fps but the max with HTML5 is 60 so I had to rewrite a bunch of stuff so it works in either.

5. Any in-game secrets that could be easter eggs for players to discover?

It’s not really a secret anymore but if you click on the main character’s face in the menu you get a secret boss which plays at half speed. A secret not as well known is if you navigate to the game’s ini files there is a value called “DoYouHateYourself” which you can set to 1.

This lets you play the secret boss at full speed. You can also totally cheat in that ini file if you’re a sinful person.

6. Why do you consider Steam as a platform for your game and is there any other platform you look forward to get your game onto?

Let’s be frank. Steam has a monopoly on PC gaming which is both good and bad. I’d love to get my games on the Switch. Heck I’d like to get my games anywhere.

7. How much time did it take to get this game developed and what can players expect in updates for this game?

The game took about three days to make and then weeks to polish and prep for the public. I have some cool ideas for a DLC expansion pack but time will tell if I’m able to make that.

8. What are your future plans as a game developer?

My plan is to hope that a lovely famous YouTuber will like my stuff and do a video on my games so that people play the games and I can earn enough to start developing full time. Another plan of mine is to obtain a more realistic plan.

9. How long have you been developing games and what is the most enjoyable aspect of game development according to you?

I develop games when I get free time. I have a job so I do my best when I can. This makes it hard to say how long I’ve been doing it though. I’ve been using Game Maker since 2004 or something. The most enjoyable part is watching people play and talk about it and enjoy it!

Mini-Dead
Mini-Dead
Developer: Alec Smith
Price: 0
  • Mini-Dead Screenshot
  • Mini-Dead Screenshot
  • Mini-Dead Screenshot
  • Mini-Dead Screenshot
  • Mini-Dead Screenshot

10. Have you developed the game solo or you have a team working with you?

Milo-Games consists of Dane Winn and myself. Mini-Dead and Dead were solo projects but we’ve been working together on a new game called Gizmo which is pretty neat. Music is all done by Paul Michael Cardon and the sound effects were done my Megan Ruiz G. who is just amazing.

11. What are your personal favorite games?

Shall I just get Dark Souls out the way now? I’ll just say that now then. Dark Souls. I also love the world of Deus Ex. Factorio is bloody fantastic as well as Space Engineers. I also love OESE which you should buy now oh wait that’s my game hah hah buy it now right now hah hah please buy it hah hah.

12. Any message for our readers?

I just want you to like my games.

Mini-Dead
Mini-Dead
Developer: Alec Smith
Price: 0

 

 

Steam Download:

Mini-Dead
Mini-Dead
Developer: Alec Smith
Price: 0
  • Mini-Dead Screenshot
  • Mini-Dead Screenshot
  • Mini-Dead Screenshot
  • Mini-Dead Screenshot
  • Mini-Dead Screenshot
 
Top