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Furi Steam Game Developer Interview With The Game Bakers

We recently came across a game titled ‘Furi’ that was launched on 5th July, 2016 on Steam platform and got in touch with the developer of this interesting game. Here is our interview with the developer of Furi game where they talk about this game along with some interesting aspects of game development:

1. Tell us a bit about your game and what was it that inspired you to make this game?

Furi is a bossfight only game where you play as a mysterious stranger,locked in a cell and tortured by a jailer. A man with a bunny mask frees you and help you escape. The whole point of the game is to defeat all the jailers and discover why you were there in the first place. Our inspirations for this games are multiple. Some are movies like Duel (Spielberg) or Duellists (Ridley Scott), some are video games like PunchOut! or Metal Gear Solid or No More Heroes, some are books like Musashi or greek mythology.
Furi
Furi
Developer: The Game Bakers
Price: $ 19.99

 

2. Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was this name the first choice for the name? If not then what were some other options you were looking at?

During all the production we usually work with a codename. For this one it was “Duels”, a pretty straightforward codename for this concept. But when we had locked the story and meaning of the game, we gave it a second thought and chose Furi. Furi has a secret in its name, there is a reason for writing with an “i” and not a “y”. The meaning has nothing to do with a character being furious. I won’t say more ;-). I’m very pleased with the title and very grateful to Audrey who had the idea.

3. What sort of thought process went behind the artwork of this game?

The character design always started with some kind of archetype in mind. A feeling or a concept for each boss. Then I usually referenced it, and developed the gameplay ideas. And send this as a brief to Takashi Okazaki, the character designer. He’d then draw a draft for the character, adding some of his ideas, and I would very often modify my gameplay based on his new ideas. And we iterate like this until the character is final. Meanwhile we developped the backstory of the character, and from this character design and backstory, we designed their environment.

4. What was the major challenge in developing this game?

Performances for such a fast paced game are always a technical challenge. Design-wise, it was pretty difficult to explain the gameplay at the beginning, because, well, there was no game like Furi, with this mix of shootem up and beatem up. People didn’t always believed it would work, until… it eventually did. Once the roots of the game were there, everything became pretty smooth.

5. Any in-game secrets that could be easter eggs for players to discover?

The title is one obviously. Otherwise, there is something fun. From the beginning of the game, there is a visual cue of the end directly in the face of the player, in the background, unmissable. But nobody sees it. It’s there several time, but it’s “hidden in plain sight”. I’m not going to tell why. Also, there is a secret ending mid game, that can frustrate some players who trigger it by mistake haha!

6. Why do you consider Steam as a platform for your game and is there any other platform you look forward to get your game onto?

Steam is a great platform for any game. Furi is more an action game designed for the pad, but many Steam players have a pad and the game does support keyboard and mouse. The good thing with Steam is that updates are easy, and the community forums are very helpful. Furi is on PS4, Switch and XboxOne as well so at the moment there is no platform we are particularily looking forward.

7. How much time did it take to get this game developed and what can players expect in updates for this game?

From conception to shipping the first version, it took 2.5 years of design and production. But we kept updating and polishing the game at least one more year after the release. There was a big update with one (two actually) additional bossfights. But there is no sequel planned, we want this game to stay a one shot. I’m not a big fan of the mandatory sequel after a success.

8. What are your future plans as a game developer?

Make another unique and surprising game for PC and consoles!

9. How long have you been developing games and what is the most enjoyable aspect of game development according to you?

I am a hobbyist game dev since I’m 8 year old, professional game dev for 14 years and making games with The Game Bakers for 8 years now. My favorite part of game dev is – surprisingly – not the conception phase of a new game, but closing a game, finishing it. The part when it’s just about finishing well defined tasks and turning a playable mess in a beautifully crafted and fun game.
Furi
Furi
Developer: The Game Bakers
Price: $ 19.99
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot

 

10. Have you developed the game solo or you have a team working with you?

Furi was made by a core team of 12 and a full team of 40-50 people, over these 2.5 years. If I was solo, there would be no game at all!
Furi
Furi
Developer: The Game Bakers
Price: $ 19.99
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot

 

11. What are your personal favourite games?

There are the games of my teenage years, mostly cool japanese RPGs like Lunar 2, Shining Force, Phantasy Star. I liked games like God Hand or Vanquish or Resident Evil 4 (big fan of Shinji Mikami). Recently I’m in love with Atlus (Persona 4, 5, Catherine). And Nier. And Bloodborne. I have a thing for japanese game, apparently.

12. Any message for our readers?

The best thing some Furi players told me is that they played the game during a personal difficult time, and that the game helped them because it trained their perseverance and will to fight. It’s a game that is said to be difficult, but where you always progress. At each new try you’ll get better, and eventually you’ll beat it. I believe this applies to a lot of things in life. Furi trains you to never give up and I love that.
Furi
Furi
Developer: The Game Bakers
Price: $ 19.99

 

 

Steam Download:

Furi
Furi
Developer: The Game Bakers
Price: $ 19.99
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
  • Furi Screenshot
 
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