We recently came across a game titled ‘Dual Snake’ that was recently released on Steam platform and got in touch with the developer of this fun game. Here is our interview with the duo game developers Matheus and Lucas where they talk about this game along with some interesting aspects of game development:
1. Tell us a bit about your game Dual Snake and what was it that inspired you to make this game?
Dual Snake is a very unique puzzle game that was initially created as a recreation of the classic Snake game. The main concept of the game consists of controlling a single character with both hands, completely challenging the standard idea of arrow keys or WASD.
We’ve been trying to make games for almost a decade now, so Dual Snake was a little bit of a ultimatum for us. We decided that we wanted to make a game that we would be proud of, and that would finally come out of the realm of unfinished projects. My friend and co-worker, Lucas, was the one who came up with the concept for the game. He wanted to create something that had some kind of wall climbing mechanic, but that would, at the same time, allow other interesting movements.
2. Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was this name the first choice for the name? If not then what were some other options you were looking at?
Dual Snake was our first choice. Lucas came up with it as a temporary name, but we ended up growing attached to it.
3. What sort of thought process went behind the artwork of this game?
We are a newborn and tiny studio, and our budget for Dual Snake was almost non-existent. The problem is that myself and Lucas don’t have any artistic skills whatsoever, and we needed the game to look better than its original look:
We then decided to hire a freelancer to do the artwork for us, which we did by announcing the game on pixelation.org, specifying our needs and budget, and selecting between the artists that fit our style and ideas.
4. What was the major challenge in developing this game?
There were a couple of things, but it was probably marketing. Distributing a game with no budget turned out to be a nearly impossible task, that we struggle with to this day.
5. Any in-game secrets that could be easter eggs for players to discover?
There is a silent story told throughout the game, which is hinted at via the Achievements names. There are also “secret” moves that you can perform to do things faster.
6. Why do you consider Steam as a platform for your game and is there any other platform you look forward to get your game onto?
Steam was just the easiest to ingress and distribute, since they handle everything to you. Other platforms usually require a higher budget, or distributing and marketing the game by yourself.
There is also the Google Play Store for the upcoming mobile port. Getting the game into GOG or Humble Bundle would be awesome too.
7. How much time did it take to get this game developed and what can players expect in updates for this game?
About an year. We’ve been updating it ever since it released, increasing the level pool, mechanics and difficulty, as well as fixing bugs. We’ll probably keep doing it for as long as there are players playing it.
8. What are your future plans as a game developer?
As of now, we want to expand the studio and maybe get in touch with a good publisher to solve our marketing issues. We’re working on the Android port of Dual Snake right now, and on another mobile game that we think is going to be really cool.
9. How long have you been developing games and what is the most enjoyable aspect of game development according to you?
That depends. We’ve been messing around with simple game engines such as RPG Maker and Game Maker for at least 15 years, and that’s what sparkled our love for game developing.
Officially, though, it’s been about six years. On the most enjoyable aspect, we’d say it’s watching people enjoy our creations, especially when it comes to interesting mechanics we came up with.
10. Have you developed the game solo or you have a team working with you?
We’ve developed the game in a team of two, plus a freelancer for the artwork.
11. What are your personal favorite games?
Matheus: it’s The Elder Scrolls IV – Oblivion, Digimon World 2 and Final Fantasy IV, as each of these games does something perfectly regarding what I love in games. Oblivion created for me perfect immersion on the game world with aesthetics and sound design, Digimon World 2 had an amazing fusion mechanic that I was fascinated with as a kid, and Final Fantasy IV is amazing in giving the player the ability to explore, without taking away from the world experience.
Lucas: it’s Megaman X (especially X4 and X5), Yu-Gi-Oh!, Celeste and Rocket League. Megaman X was what started my love for platform games. Yu-Gi-Oh! is interesting because of the immense amount of card interactions and combos. Celeste is a game that has everything that I love about puzzle games. And I like how Rocket League mechanics allow the players to do crazy things, like
12. Any message for our readers?
If you’re a fan of puzzle games and unique mechanics, check out Dual Snake! It’s available on Steam!
Thank you for the opportunity to be here!