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Diner Bros Steam Game Developer Interview With JAYFLGAMES

We recently came across a game titled ‘Diner Bros’ that was launched on 6th July, 2018 on Steam platform and got in touch with the developer of this interesting game. Here is our interview with the developer of Diner Bros game where they talk about this game along with some interesting aspects of game development:

1. Tell us a bit about your game and what was it that inspired you to make this game?

My inspiration to create this game is the enjoyable times playing couch co-op with my friends and family. It felt like there was a long drought of local multiplayer experiences with the removal of split-screen mode from AAA games but in recent years there has been a resurgence of local co-op games. My goal with Diner Bros is to recreate that enjoyable social experience I’ve had sitting side-by-side with my friends.
Diner Bros
Diner Bros
Developer: JAYFLGAMES
Price: $ 9.99

 

2. Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was this name the first choice for the name? If not then what were some other options you were looking at?

It absolutely was difficult! The working title of the game was Super Diner Bros… yeah, obvious joke! But it kind of stuck, and I grew fond of it… So, after thinking about it a lot, I decided to stick with it, changing it to just Diner Bros.

3. What sort of thought process went behind the artwork of this game?

Well, one of my goals for this game was to make it as accessible as possible, and the art style had to reflect that. It had to be cute, funny, easy to recognize and remember… At the same time, it needed to be super clear — nothing too abstract or visually noisy, or it could be distracting to the players, increasing unnecesarily the difficulty of the game.

4. What was the major challenge in developing this game?

Balancing the game has been the main challenge so far.  My main goal has been to make the game enjoyable for players of all skill levels. If you and your partner are competitive and want to maximize your profits, you can do exactly that, plan out what food will be ordered and prepare the food in advance to earn the most tips. The game will ramp up the difficulty quickly if you choose to play this way. Alternatively, if you and your partner (or just one of you) are more of casual players, the game will not punish you for it. I’ve found during play testing that the most casual player can stick to bussing tables which is a role that only requires good communication. It is important to me to get this balance right as it is very satisfying watching someone who “doesn’t play video games” and have them enjoy my game.

5. Any in-game secrets that could be easter eggs for players to discover?

Easter eggs are always fun to implement as a developer… but if I tell you they wouldn’t be secrets anymore!  So far there’s an achievement tied to a pylon and I look forward to hiding more!

6. Why do you consider Steam as a platform for your game and is there any other platform you look forward to get your game onto?

Steam is very accessible for independent developers, and it’s the place to go for any computer games nowadays. You have to compete for attention with so many other games that release on Steam on a daily basis, but it gives you the exposure of being in the biggest games market of the world… In the future, I hope console players will be able to enjoy Diner Bros!

7. How much time did it take to get this game developed and what can players expect in updates for this game?

Diner Bros was in development for a year. Looking ahead, players can look forward to new content. Launch day was not the end of the journey for me and Diner Bros, but the beginning. I’m currently working on new NPC customers that will visit the restaurant, and that’s just what I can tell you at the moment…

8. What are your future plans as a game developer?

In the medium-term I will continue to develop new content for Diner Bros. After that… who knows?

9. How long have you been developing games and what is the most enjoyable aspect of game development according to you?

This is the first major project that I have released. Hands down, the best part is watching players enjoy the game! After you’ve put so much work in a game, seeing people have fun with it is really rewarding.
Diner Bros
Diner Bros
Developer: JAYFLGAMES
Price: $ 9.99
  • Diner Bros Screenshot
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10. Have you developed the game solo or you have a team working with you?

Primarily solo, with help from others. I outsourced some parts that I couldn’t do myself, but I did the main part of the game (design, coding…). Check the credits for the amazing people that helped me bring Diner Bros to life!
Diner Bros
Diner Bros
Developer: JAYFLGAMES
Price: $ 9.99
  • Diner Bros Screenshot
  • Diner Bros Screenshot
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11. What are your personal favourite games?

Crypt of the Necrodancer, Spelunkey, Team Fortress 2, Faster Than Light… Very different from Diner Bros, I know!

12. Any message for our readers?

I had tons of fun making Diner Bros and learned a lot along the way. I hope you enjoy playing it as much as I enjoyed developing it! Diner Bros will keep growing over the next months – I can promise you the game will give you lots of hours of fun. Oh, and it’s best played with others, so bring your friends and family! Bon Appetit!

Diner Bros
Diner Bros
Developer: JAYFLGAMES
Price: $ 9.99

 

 

Steam Download:

Diner Bros
Diner Bros
Developer: JAYFLGAMES
Price: $ 9.99
  • Diner Bros Screenshot
  • Diner Bros Screenshot
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