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Almost Alive Steam Game Developer Interview With Emir Cerimovic

We recently came across a game titled Almost Alive that was launched on 17th July, 2018 on Steam platform and got in touch with the developer of this interesting game. Here is our interview with the developer of Almost Alive game where they talk about this game along with some interesting aspects of game development:

1. Tell us a bit about your game and what was it that inspired you to make this game?

I am an artist and a madman with a passion for creating new worlds with new rules. I think video games deserve to be better products with higher development standards. Video games are a perfect merge of randomness (fate for the believers) and choices made by the player, which is potentially what everyone experiences during his whole life. Therefor video games have the potential to fully be art pieces.

Almost Alive
Almost Alive
Developer: Emir Cerimovic
Price: $ 11.99

Creating games is one of the most beautiful art forms while being intellectually challenging, they are an awesome tool for making people think. So I learnt to draw, animate, code, etc…. Jagged Alliance 2, Fallout 1 and 2 are my main inspiration. It was a dream to see a tactical game like Ja2 in a post apocalyptic world with a good real time combat system. And that dream might be about to get real! I also love smart indie games. You might have seen me in This was of mine trailer. I was a consultant for 11bits studio and provided art for that awesome game. I want to surprise you and deliver a deep message while you have fun playing my game.

2. Naming a game is almost always one of the most difficult tasks since that’s what people identify it with. Was this name the first choice for the name? If not then what were some other options you were looking at?

Yes, this was the first choice, for several reasons, first because of the humankind that is almost alive in the destroyed world, then because the main mutants, raptors are infecting humans turning them into something almost alive, and also because of something the game story is gonna reveal and I can’t say more, but this is one of the biggest hint on the main story line. And finally for the purpose of the joke : “I am not making an AAA game, I am making an AA game…”

3. What sort of thought process went behind the artwork of this game?

Characters, animations, scenery, terrain, locations, comic style cut scenes, everything is hand drawn! I always thought that 2D graphics can’t be outdated and will give the game an unique identity! While 3D games get outdated very fast and are insipid.

4. What was the major challenge in developing this game?

Time! Time is something you can’t control. I can do everything in the game but It takes a lot of time, if I want to make the game as good as I want and finish it in 2 years, I will need funds to pay people to help me and work on some parts of the game.

5. Any in-game secrets that could be easter eggs for players to discover?

There is already tons of easter eggs : items names or description, quests, character names, behavior, etc… that are references to movies, music or other games I love, I just couldn’t name them all, there is too many of them and there will be way more.

6. Why do you consider Steam as a platform for your game and is there any other platform you look forward to get your game onto?

I am working alone on this game for a very long time already, and Steam helps me get some visibility and build a community with way less work than if I was using other platforms.

7. How much time did it take to get this game developed and what can players expect in updates for this game?

I worked on the game for eight years already, I have done everything by myself. Chris Pickering provided me some music and is helping me to “english” the game. The next updates will include mutants, an open world with world map travel. But there should be way more after that!

8. What are your future plans as a game developer?

I want to finish Almost Alive properly, I hope I will be able to draw the whole picture I have imagined for it. Everything will depend on how much interest the game generates, I have three story lines ready for Almost Alive and it can either be 3 different games one after the other, or the third game directly that includes it all.

9. How long have you been developing games and what is the most enjoyable aspect of game development according to you?

I am making games for 12 years now, the most enjoyable part is the concept, thinking of the new rules and the game design. But I also love drawing for it and coding to see the animations take life.
Almost Alive
Almost Alive
Developer: Emir Cerimovic
Price: $ 11.99
  • Almost Alive Screenshot
  • Almost Alive Screenshot
  • Almost Alive Screenshot
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10. Have you developed the game solo or you have a team working with you?

I did it all like I mentioned above.
Almost Alive
Almost Alive
Developer: Emir Cerimovic
Price: $ 11.99
  • Almost Alive Screenshot
  • Almost Alive Screenshot
  • Almost Alive Screenshot
  • Almost Alive Screenshot
  • Almost Alive Screenshot
  • Almost Alive Screenshot
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  • Almost Alive Screenshot

 

11. What are your personal favourite games?

My favorite game is most probably Jagged Alliance 2, characters relation ships, humor, infinite possibilities with your mercs management and Arulco liberation made me replay that game a hundred of times…then Fallout 1 and 2, Fallout tactics for multiplayer, STALKER or Wastelands 1 and 2 and Gods will be watching, This War of mine, Papers please, Darkest Dungeon, Battle Brothers more recently…

12. Any message for our readers?

Almost Alive is an Indie game, it is challenging and will make you think while having high development standards like AAA games used to have in the 90’s. It’s not a game for everyone but that will and is already reaching people that are desperate with the actual game industry. To finish I will quote a player talking about Almost Alive  :

“the art style of the game is unique, detailed, and it feels very credible in the holistic sense. the pencil-on-paper style of the character art achieves something few games ever have: it allows my imagination to create a more rich conception than most artists could draw.
it feels very much like an interactive comic book, with total player agency.”

Almost Alive
Almost Alive
Developer: Emir Cerimovic
Price: $ 11.99

 

 

Steam Download:

Almost Alive
Almost Alive
Developer: Emir Cerimovic
Price: $ 11.99
  • Almost Alive Screenshot
  • Almost Alive Screenshot
  • Almost Alive Screenshot
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  • Almost Alive Screenshot
 
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